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Compared to the index finger, the throughput for the wrist and forearm are reported at 4.1 bps each. For example, the throughput of the unsupported index finger is approximately 3.0 bps (bits per second) while the throughput of the thumb and index finger working together in a pinch grip is 4.5 bps. The authors conducted an experiment to calculate the throughput of these muscle groups and concluded that throughput varies greatly depending on the specific motion involved. Balakrishnan and MacKenzie investigated the performance differences in the fingers, wrist, and forearm. The authors found that completion times were significantly faster with the device that employed the fingers, suggesting that future designs of 6DOF devices should include the use of these muscle groups. They conducted an experiment comparing the completion times of 6DOF manipulation tasks using two devices: one that included use of the fingers and one that excluded the fingers. The authors were interested in investigating muscle groups for 6DOF devices since there was no standard for such devices. investigated human performance differences for devices which utilize the muscle groups of the fingers for six degree-of-freedom (DOF) manipulation. While normally held like a television remote, the Wiimote supports other orientations, allowing different fingers and muscle groups to interact with the device.
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Typically, the thumb rests on the “A” button, and the fingers wrap around the bottom of the device (see Figure 1). As an input device, the Wiimote has eight buttons: seven on top (including a directional pad) and one trigger-like button on the bottom. The motivation for this research is to investigate whether gun- shaped peripherals help or hinder pointing performance with the Wiimote. Neo-immersion is a new trend in game design that encourages the use of advanced immersive technologies. The popularity of games using these and related peripherals is the focus of research in "neo-immersion". Several third-party hardware expansions have emerged, including the Wii Blaster by Core Gamer, and the Perfect Shot by Nyko. Since its release, a number of official hardware attachments have been developed for the Wiimote, including the Wii Zapper, a plastic gun-shaped shell designed for shooter games, the Wii Wheel, designed for driving games, and several peripherals for use with music video games. It also sports a three-axis linear accelerometer that provides the Wiimote with motion-sensing capabilities. The sensor bar provides two points of infrared light, which are detected by the high-speed infrared camera on the Wiimote and are used to determine where the device is pointing.
#WII REMOTE BUTTONS BLUETOOTH#
The Wiimote communicates with the console via Bluetooth and an infrared sensor bar placed above or below the display.
#WII REMOTE BUTTONS SERIES#
Rather than detecting player input through a series of button presses, the Wiimote encourages a more intuitive way to interact with video games, including gestures and remote pointing. The popularity of the Wii has been largely attributed to its innovative controller, the Wii Remote, henceforth ” Wiimote ”.
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Since then it has experienced unprecedented success in the global market. The Nintendo Wii was released in November 2006.
#WII REMOTE BUTTONS ISO#
pointing, gaming input devices, ISO 9241-9, Fitts’ law, performance evaluation, Wiimote.